Every tipped action across your whole stream - menu orders, wheel spins, goals reached, lucky numbers, votes, subs and channel-points redemptions - funnels into one colour-coded side column. Viewers see exactly what's coming and what's already been bought. You tick it off in the dashboard; it leaves the queue on screen.
The TipDeck Action Feed is the viewer-facing version of your dashboard To-do list. Every tip that triggers an action - in the Menu, Wheel, Goal, Lucky Number, Hype Meter, Vote, or from a Twitch sub or channel-points redemption - lands in one side-column queue, colour-coded by game. Three styles, per-game colours, and toggleable rows. Works across Fansly, OnlyFans, Chaturbate, Camsoda, Stripchat, xHamsterLive, SpankBangLive, LoyalFans and Streamate from a single dashboard.
TipDeck games generate actions: a menu order to perform, a wheel result to act on, a goal you just hit, a lucky number that was drawn, a vote that resolved. The Action Feed collects every one of them into a single on-stream queue so the room can see what's coming - and what's already been bought.
Think of it as the public face of your streamer To-do list. In the dashboard you see the same queue and tick items off as you perform them; the overlay shows viewers the live version. When you complete an action and clear it, it disappears from the column. Nothing is manual on the viewer side - a tip triggers an action, the card appears, you perform it, the card leaves.
Each card carries up to four elements: a per-game icon and colour, the action label (the menu item, the wheel slice, the milestone), an optional @username for whoever triggered it, and an optional amount. Every game gets its own colour from a unified palette, so a glance at the column tells the room whether the next thing is a menu order (one colour), a wheel spin (another), or a goal (a third).
Eight sources funnel into the same queue: Menu orders, Wheel spins, Goal milestones, Lucky Number draws, Hype Meter events, Vote outcomes, plus Twitch subs and channel-points redemptions. You choose whether to include info lines - goals reached, numbers drawn - alongside the actionable orders, or keep the column to actions only.
The Action Feed is not the Tip Feed. The Tip Feed shows raw tips - who tipped, how much. The Action Feed shows what those tips triggered - the actions you now owe the room. They complement each other: many creators run the Tip Feed for acknowledgement and the Action Feed as the live to-do queue, side by side.
From a viewer tip to a card in the queue, and from your tap to the card leaving - here's the full loop.
A viewer tips on any linked platform. If the amount matches a menu item, hits a wheel trigger, crosses a goal, claims a lucky number, or resolves a vote, TipDeck registers an action - the thing you now have to do. The Action Feed listens for those events across every game at once.
Regardless of which game produced it, the action lands in the same column and is tinted with that game's colour. Menu, Wheel, Goal, Lucky, Hype, Vote, Sub and Points each get a hue from a unified palette, so the queue stays readable even when several games are running together.
In the Neon and Spectacle styles the most recent action is enlarged and highlighted as the next action, with the remaining cards listed below in order. In Cards style everything is an even, calm list. Either way, the top of the column is always "what's happening now."
Some events aren't things you perform - a goal being reached, a lucky number being drawn. With info lines on, those appear in the feed too, giving viewers a running narrative of what's happening. Turn them off and the column shows only actionable orders you still owe.
When you perform an action and tick it off in the dashboard To-do list, the matching card disappears from the overlay. The queue always reflects reality: viewers see exactly what's still owed, never a stale list.
Change the display style, a game's colour, the density, the glow - the overlay updates within a second over a live connection. You never reload or re-paste the browser source to pick up a change.
A visible queue changes viewer behaviour - it turns tipping into something with a schedule, a line, and momentum.
A menu buried in chat gets scrolled past. A menu order rendered as a card in a permanent column - with its price attached - shows every lurker exactly what a tip unlocks. The queue doubles as a live price list that nobody has to ask about.
When the column has three actions queued, the room sees that other people are already spending. A queue reads as momentum - "this is busy, tipping is what's happening here" - and lurkers who were waiting for permission get it.
The single most common tip-killer is uncertainty - a viewer tips for an action and can't tell if it landed. Their order appearing in the queue is instant confirmation. That closed loop makes people comfortable tipping again, faster.
Viewers watch their order sit in the queue, then watch it clear as you perform it. Delivering visibly - every time - is what turns a one-off tipper into a regular. The overlay makes your reliability part of the show.
Run a Menu, a Wheel and a Goal at once and the room could get lost. Per-game colours make the mix legible - viewers instantly see the shape of what's live, which keeps everyone engaged instead of confused.
You don't have to keep repeating the menu or reminding people what's queued. The column does it, permanently, while you stay in character. The one overlay that removes work also happens to be the one that keeps demand visible.
Style and content only - no triggers to wire, because the actions come straight from the games you already run. Everything updates live on the overlay without reloading OBS.
Assign each of the eight sources - Menu, Wheel, Goal, Lucky, Hype, Vote, Sub, Points - a hue from a unified, harmonised palette. The colour tints that game's icon, border and glow throughout the feed. Pick contrasting colours for the games you run together so the queue reads at a glance.
The questions creators actually ask in our Discord, with straight answers.
It's a side-column OBS overlay that shows viewers the queue of tipped actions still to happen. A tip triggers an action in one of your games; that action appears as a colour-coded card. It's the viewer-facing version of your dashboard To-do list - when you clear an action, its card leaves the column.
The Tip Feed shows raw tips - who tipped and how much. The Action Feed shows what those tips triggered - the actions you now owe, per game, in order. Many creators run both: the Tip Feed for acknowledgement, the Action Feed as a live to-do queue.
Menu, Wheel, Goal, Lucky Number, Hype Meter and Vote, plus Twitch subs and channel-points redemptions. Each is given its own colour. You can include info lines - goals reached, numbers drawn - or keep the column to actionable orders only.
Yes. Username, amount and info lines are each independently toggleable. Turn everything off for a clean action-only queue, or leave it all on for maximum context.
Yes - all nine. TipDeck reads tips from every linked platform via a Chrome extension and routes any action they trigger into the same queue, regardless of which platform the viewer tipped on. If you multistream, every platform's actions share one column.
TipDeck has a 15-day free trial with full access to every tool including the Action Feed - no credit card required. After the trial it's a flat monthly subscription with no per-tip cut and no usage caps.
The Action Feed is one of fourteen TipDeck tools. Try them all on the 15-day free trial - no card, no commitment, cancel from the dashboard whenever you want.