One die or two, thrown on screen the moment a viewer tips. The odds aren't a slider you dragged - they're the dice. Seven comes up six times more often than twelve, and everybody in the room knows it. That's what makes a 1-in-36 result worth chasing.
The TipDeck Dice Roll is an OBS overlay that rolls dice on a viewer tip. Pick a mode - one die, the sum of two, or the product of two - write what each value does, and set the tip amount that rolls them. The odds come from real dice and are shown next to every outcome, so you can put your best reward on a 1-in-36 and your cheap ones where they'll actually land. Works on Fansly, OnlyFans, Chaturbate, Camsoda, Stripchat, xHamsterLive, SpankBangLive, LoyalFans and Streamate, plus Twitch subs and channel points.
Dice, thrown on your stream by money. A viewer tips the amount you set, one or two dice tumble across the overlay, and the value they land on fires whatever you bound to it. It's the only tip game on your dashboard where the probabilities aren't yours to choose.
That last part is the whole design. On a wheel you set the slice sizes; on a weighted coin you drag a slider. On dice you set nothing - a six is a six, one time in six, and everyone watching has known that since they were a child. You don't have to explain the odds, defend them, or prove you didn't touch them.
What you do control is what each value is worth. Eleven outcomes on two dice is a lot of room: the boring ones sit on 6, 7 and 8 where they'll come up constantly, and the thing you'd genuinely rather not do sits on 12, where it lands once in thirty-six rolls. The curve does the pricing for you.
The coin is a verdict: two outcomes, three seconds. The wheel is a menu: many outcomes, all as likely as you drew them. Dice are the middle - several outcomes, but on a curve, which means a rare outcome that stays rare without you having to make it small on a wheel nobody can read.
The other way to use it: don't bind anything at all. Each tip is a roll, the number shows on screen and lands in your recent-rolls list, and the highest roll of the hour wins whatever you promised. It's a contest between viewers rather than a slot machine against the house - and it costs you one prize instead of eleven.
The mode is the only probability decision you make. Everything after it is arithmetic - and TipDeck shows you that arithmetic next to every row.
Up to six faces, each equally likely. A six-face die gives every outcome a clean 16.7%; trim it to four faces and each one becomes 25%. This is the mode to use when you want viewers to understand their chances at a glance, and when you're happy for every outcome to land regularly.
Eleven outcomes, 2 through 12, and they are wildly unequal. The 7 has six ways to happen; the 12 has one. That's a 6× difference between the middle and the edges, from a mechanism nobody can dispute.
Put your headline reward on 12 and it becomes a genuine event - roughly one roll in thirty-six, which on a busy night might happen twice. Put the easy stuff on 6-7-8 and the game stays alive between those moments.
Eighteen distinct outcomes from 1 to 36, and the distribution is even more lopsided: 36 needs a double six, so it's a straight 1-in-36 jackpot, while 6 or 12 come up constantly. Use this when you want a lot of bindable rows and one prize that's genuinely hard to reach.
From the tip landing in chat to the value on screen. It runs unattended for the whole stream.
The Chrome extension reads tips on whichever platform you're live on and hands them to TipDeck. Match the trigger price and the dice are thrown - no chat command, no bot.
One price per currency you accept - dollars, tokens, Gold - so a 160-token tip and a $10 tip roll the same dice. Leave a currency blank and it converts at your account rate.
Both dice animate at the speed you chose, in the material you picked, and land on real faces - the server rolls, the overlay shows what it actually rolled. For a sum or a product, the two faces that produced the value are the two faces you see.
The row bound to that value runs: free text simply shows on screen, an action from your library goes into your Action Feed, starts its timer if it has one, and carries any behaviour override. An empty row means the dice landed and nothing happens - which is a perfectly good outcome to have in the mix.
Recent rolls appear in the dashboard with the value and the individual dice, each with a "mark as done" tick. Keeping the numbers matters: a highest-roll contest between viewers needs the values side by side, not just the labels.
Every tip game asks a viewer to trust you. Dice are the one where they don't have to.
A wheel with a suspiciously small slice invites comments. A twelve that only lands once in thirty-six invites none, because that's just what two dice do. You get to host a genuinely rare prize without ever defending the maths.
You don't have to agonise over how often to do the expensive thing. Put it on the 12 and the curve decides: rare enough to stay special, frequent enough to stay believable. Cheap outcomes on the middle keep the game moving.
Highest roll of the hour turns a room of individual tippers into a leaderboard. They're not trying to beat your odds, they're trying to beat @midnightowl - and that competition costs you one prize regardless of how many people join in.
Rolling an 11 when the 12 was the jackpot is more motivating than rolling a 4. The bell curve manufactures near misses constantly - it's the single most reliable driver of a second tip, and it costs you nothing to produce.
A roll takes a few seconds - long enough that the room looks up, short enough that three in a row don't stall the show. It sits neatly between the coin's instant verdict and the wheel's full ceremony.
Tips roll it, the overlay animates it, the feed logs it with the numbers. Nothing to click mid-stream, nothing to reset between rolls.
Pick the mode, fill the rows that matter, set a price. Every change applies to the live overlay within a second.
Choose one die, sum of two or product of two. The page rebuilds the outcome rows for the mode - and carries your bindings across by value, so you can switch to two dice to look at the curve and switch back without losing the work you did.
The questions creators actually ask in our Discord, with straight answers.
An OBS overlay that rolls dice when a viewer tips the amount you set. One die or two, animated on screen, and the value that comes up fires the outcome you bound to it - free text or an action from your library.
No sliders - and that's the point. The odds come from real dice: one die is flat, two dice on a sum give a bell curve where 7 is six times more likely than 12. TipDeck shows the exact probability next to each value so you can price your outcomes around a curve nobody can accuse you of rigging.
One die - up to six faces, all equally likely, easiest to read on stream. Two dice, sum - eleven outcomes from 2 to 12 on a bell curve. Two dice, product - eighteen outcomes from 1 to 36, wildly uneven, with 36 as a 1-in-36 jackpot.
Yes, and it's the cheapest way to run it. Each tip is one roll, the value shows on screen and is logged with the individual dice in your recent rolls, so "highest roll of the hour wins" needs nothing but the overlay.
No. An empty row means that value rolls and nothing happens. Eleven outcomes with three rewards is a game; eleven outcomes with eleven rewards is eleven promises to keep.
Yes - all nine platforms TipDeck supports, from one dashboard, plus Twitch subscriptions and channel-point redemptions. The trigger takes one price per currency, so token and dollar tips both roll the same dice.
TipDeck has a 15-day free trial with full access to every tool including the dice - no credit card required. After that it's a flat monthly subscription with no per-tip cut and no usage caps.
The Dice Roll is one of fourteen TipDeck tools. Try them all on the 15-day free trial - no card, no commitment, cancel from the dashboard whenever you want.